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Hard Surface Rigging in Blender
Introduction, Resources & FAQ
Introduction Video (2:05)
Resources
FAQ
Theory
A_00 Theory Intro (0:57)
A_01 What is a Hierarchy (6:25)
A_02 Creating an Armature (1:47)
A_03 Types of Bones (5:47)
A_04 Object, Edit & Pose Mode (3:33)
A_05 Armature Editing (11:27)
A_06 Mesh Binding (9:25)
A_07 Automatic Weights & Weight Painting (11:31)
A_08 Bone Layers, Groups & Custom Shapes (11:27)
A_09 Drivers & Expressions (12:45)
A_10 Constraints Part 1 (11:38)
A_11 Constraints Part 2 (8:17)
A_12 Constraints Part 3 (11:42)
A_13 Rotation Methods (10:59)
Hands-On
B_00 Hands-On Intro (1:00)
B_01 Ball Joint Multi-Mesh Workflow (15:11)
B_02 Hinge Joint Single Mesh Workflow (11:23)
B_03 Pivot Joint Assignment (2:11)
B_04 Gears (7:42)
B_05 Cables (17:58)
B_06 Other Types of Cables (14:12)
B_07 Hydraulics (9:07)
Robo Rigging
C_00 Robo Rigging Intro (2:30)
C_01 Prepping (8:58)
C_02 Creating the Basic Armature for Binding (20:57)
C_03 Binding the Objects to the Armature (16:11)
C_04 First Polish (15:33)
C_05 Legs IK with IK/FK Switch (21:43)
C_06 Flexible Iris With Light Control (12:44)
C_07 Retractable Quad Blade Automation With Rotors RPM (14:12)
C_08 Squishy Body With Stretchy Limbs & Switch (18:41)
C_09 Second Polish (24:38)
C_10 Testing, Fixing & Pose Library (19:13)
C_11 Final Polish, Final Thoughts! (22:32)
Bonus
D_01 Rigging The Duck (23:23)
D_02 Animating Rubber Ducky (10:39)
A_03 Types of Bones
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