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Complete and Continue
50 Modeling Issues From Hell (in Blender)
Introduction and Resources
Introduction video (4:57)
Resources
FAQ
Version History
Topology Issues (general)
A_01 After adding Subdiv, the model collapses (5:08)
A_02_Selecting a loop (1:30)
A_03_Supporting loops dont follow my main loop (4:41)
A_04_Z-Fighting (1:44)
A_05_Seams (2:27)
A_06_Wrinkles (2:42)
A_07_Should I avoid poles (7:40)
A_08_Adding loops to curved surfaces (10:31)
A_09_Adding detail in just one place (9:20)
Normals/Shading
B_01_Invisible polygons (1:41)
B_02_Faceted look (1:24)
B_03_Autosmooth is locked (1:21)
B_04_Smooth shading is too smooth (3:09)
B_05_Smooth shading is flat (2:18)
B_06_Change bevel profile without editing polys (1:43)
SubD Workflow
C_01_Cutting details into curved surfaces (10:59)
C_02_Half car half pancake (15:06)
C_03_Revert subdivision (3:21)
C_04_Im still getting subdivision pinching (23:45)
C_05_Triangular wedge (7:17)
Splines/Curves
D_01_Icons and patterns (5:12)
D_02_Bend high poly cable like a spline (3:25)
D_03_Smooth out wires (4:33)
Ngons
E_01_Flat ngon surface is glitchy (2:26)
E_02_ZBrush doesnt read Blender ngons (3:16)
E_03_Model deforms in ugly way (4:19)
E_04_My mesh full of ngons (3:29)
E_05_All quad doesnt bevel well (3:38)
Modifiers
F_01_Do I have to mesh everything (4:47)
F_02_Rotary details - mesh level (11:33)
F_03_Rotary details - object level (5:14)
F_04_Automotive curves arent smooth enough (4:14)
F_05_Map highpoly mesh to curved surface (3:51)
F_06_Modifiers dont work as expected (4:04)
F_07_Deform compound object (2:39)
F_08_Make geometry thicker (2:36)
F_09_Mirrored mesh intersects itself (3:28)
F_10_Mirror slicing plane (1:46)
Boolean (non-destructive)
G_01_How to slice panel (4:57)
G_02_Boolean non water tight (12:10)
G_03_Boolean workflow is inefficient (9:05)
G_04_How do you integrate plugs (8:06)
G_05_Kitbash object looks out of place (6:30)
G_06_High poly boolean makes beveling impossible (3:50)
G_07_Subdiv after boolean (3:57)
G_08_Model indentation (3:45)
Bevel
H_01_Problem with wide bevels (3:34)
H_02_Artifacts after beveling part 1 (8:03)
H_03_Artifacts after beveling part 2 (4:23)
H_04_Impossible to bevel (6:03)
H_05_Variable radius fillets Blender (8:36)
Transform
I_01_No1 problem of all time (5:11)
I_02_Align faces between objects (6:39)
Mesh Integrity
J_01_Object light leak (6:28)
J_02_Mesh intersection (3:43)
Mesh Operations
K_01_Straighten an edge (4:12)
K_02_Lofting shapes (12:03)
K_03_Multi-angled groove (11:25)
K_04_Swap the mesh (4:44)
K_05_Extrusion Confusion (16:36)
Remesh/Retopo
L_01_Reducing polycount on a cylinder (8:27)
L_02_How to extract piece of mesh (8:11)
L_03_Extracting from a subd mesh (10:40)
L_04_Meshed text is horrible (4:28)
L_05_Optimize a quad mesh without altering curvature (1:43)
Scene Organization/Performance
M_01_Mesh has too many polygons (15:03)
M_02_wth is with my scene (2:57)
M_03_Move compound objects with modifiers (2:48)
Import/Export
N_01_Exported mesh looks not as intended (8:30)
How the hell do I model this?
O_01_Model detailed cutouts (3:53)
O_02 Rotate topology 45 degrees (2:05)
O_03_Model structural frame part 1 (6:32)
O_04_Model structural frame part 2 (2:19)
O_05_Model structural frame part 3 (3:20)
O_06_Making corners part 1 - modeling a 90 corner (6:22)
O_07_Making corners part 2 - more corners (6:03)
O_08_Making corners part 3 - random angled corners (4:38)
O_09_Making corners part 4 - procedural corners (12:17)
O_10_Making corners part 5 - an angled frame (6:30)
Misc
P_01_Model looks different on render (3:59)
P_02_Projected topology is screwed (1:31)
P_03_The file is corrupted (1:21)
P_04_2.90 Update (19:00)
WTH
WTH_01_Everything is cloth (0:44)
WTH_02_What the (0:23)
Reference
Ref_01_Reducing polycount (18:44)
K_02_Lofting shapes
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