This course was created with the
course builder. Create your online course today.
Start now
Create your course
with
Autoplay
Autocomplete
Previous Lesson
Complete and Continue
50 Modeling Issues From Hell (in Blender)
Introduction and Resources
Introduction video (4:57)
Resources
FAQ
Version History
Topology Issues (general)
A_01 After adding Subdiv, the model collapses (5:08)
A_02_Selecting a loop (1:30)
A_03_Supporting loops dont follow my main loop (4:41)
A_04_Z-Fighting (1:44)
A_05_Seams (2:27)
A_06_Wrinkles (2:42)
A_07_Should I avoid poles (7:40)
A_08_Adding loops to curved surfaces (10:31)
A_09_Adding detail in just one place (9:20)
Normals/Shading
B_01_Invisible polygons (1:41)
B_02_Faceted look (1:24)
B_03_Autosmooth is locked (1:21)
B_04_Smooth shading is too smooth (3:09)
B_05_Smooth shading is flat (2:18)
B_06_Change bevel profile without editing polys (1:43)
SubD Workflow
C_01_Cutting details into curved surfaces (10:59)
C_02_Half car half pancake (15:06)
C_03_Revert subdivision (3:21)
C_04_Im still getting subdivision pinching (23:45)
C_05_Triangular wedge (7:17)
Splines/Curves
D_01_Icons and patterns (5:12)
D_02_Bend high poly cable like a spline (3:25)
D_03_Smooth out wires (4:33)
Ngons
E_01_Flat ngon surface is glitchy (2:26)
E_02_ZBrush doesnt read Blender ngons (3:16)
E_03_Model deforms in ugly way (4:19)
E_04_My mesh full of ngons (3:29)
E_05_All quad doesnt bevel well (3:38)
Modifiers
F_01_Do I have to mesh everything (4:47)
F_02_Rotary details - mesh level (11:33)
F_03_Rotary details - object level (5:14)
F_04_Automotive curves arent smooth enough (4:14)
F_05_Map highpoly mesh to curved surface (3:51)
F_06_Modifiers dont work as expected (4:04)
F_07_Deform compound object (2:39)
F_08_Make geometry thicker (2:36)
F_09_Mirrored mesh intersects itself (3:28)
F_10_Mirror slicing plane (1:46)
Boolean (non-destructive)
G_01_How to slice panel (4:57)
G_02_Boolean non water tight (12:10)
G_03_Boolean workflow is inefficient (9:05)
G_04_How do you integrate plugs (8:06)
G_05_Kitbash object looks out of place (6:30)
G_06_High poly boolean makes beveling impossible (3:50)
G_07_Subdiv after boolean (3:57)
G_08_Model indentation (3:45)
Bevel
H_01_Problem with wide bevels (3:34)
H_02_Artifacts after beveling part 1 (8:03)
H_03_Artifacts after beveling part 2 (4:23)
H_04_Impossible to bevel (6:03)
H_05_Variable radius fillets Blender (8:36)
Transform
I_01_No1 problem of all time (5:11)
I_02_Align faces between objects (6:39)
Mesh Integrity
J_01_Object light leak (6:28)
J_02_Mesh intersection (3:43)
Mesh Operations
K_01_Straighten an edge (4:12)
K_02_Lofting shapes (12:03)
K_03_Multi-angled groove (11:25)
K_04_Swap the mesh (4:44)
K_05_Extrusion Confusion (16:36)
Remesh/Retopo
L_01_Reducing polycount on a cylinder (8:27)
L_02_How to extract piece of mesh (8:11)
L_03_Extracting from a subd mesh (10:40)
L_04_Meshed text is horrible (4:28)
L_05_Optimize a quad mesh without altering curvature (1:43)
Scene Organization/Performance
M_01_Mesh has too many polygons (15:03)
M_02_wth is with my scene (2:57)
M_03_Move compound objects with modifiers (2:48)
Import/Export
N_01_Exported mesh looks not as intended (8:30)
How the hell do I model this?
O_01_Model detailed cutouts (3:53)
O_02 Rotate topology 45 degrees (2:05)
O_03_Model structural frame part 1 (6:32)
O_04_Model structural frame part 2 (2:19)
O_05_Model structural frame part 3 (3:20)
O_06_Making corners part 1 - modeling a 90 corner (6:22)
O_07_Making corners part 2 - more corners (6:03)
O_08_Making corners part 3 - random angled corners (4:38)
O_09_Making corners part 4 - procedural corners (12:17)
O_10_Making corners part 5 - an angled frame (6:30)
Misc
P_01_Model looks different on render (3:59)
P_02_Projected topology is screwed (1:31)
P_03_The file is corrupted (1:21)
P_04_2.90 Update (19:00)
WTH
WTH_01_Everything is cloth (0:44)
WTH_02_What the (0:23)
Reference
Ref_01_Reducing polycount (18:44)
O_01_Model detailed cutouts
Download
Complete and Continue
Discussion
0
comments
Load more
0 comments